Some brilliant young video gamers are on another level (ha!), turning their passion for gaming into practical solutions to save our planet.
From saving the seas and collecting rubbish in polluted cities, to dealing with grief and restoring the world after Covid-19, these bright-minds as young as just 10 years old incorporated the issues that really mattered to them into their game designs, in the hope that their ideas could become a reality.
They were shortlisted by the British Academy of Film and Television Arts (BAFTA) in their Young Game Designers competition. Lots of the entries submitted this year tackle the big social issues we’re facing today, like climate change, transgender rights and mental health. We’re super impressed!
Let’s check out some of our eco-themed favourites…
- 11-year-old Finley designed Seas of Salvation: the seas are in danger, and with eight million tonnes of plastic waste going into our oceans every single year (yuck), the goal of this game is to remove as much of the plastic waste from the sea as possible to help save the planet and rescue marine life along the way.
- 15-year-old Archie thought up Big Fish Litter Fish: promoting more positive treatment of the environment and raising awareness of climate change, the player has to collect rubbish as it rises to the surface from a very dirty and polluted pond. Once the rubbish is clear, fish will start to appear (hooray!), and the player will move onto a new dirty city full of pollution to clean up.
- 10-year-old Hector came up with Pipeline: 785 million people across the world don’t have access to clean water close to their home, so he wanted to create a problem-solving game with the aim of teaching players about the global issues of water poverty, and what can be done to help communities who don’t have access to clean water.
785 million people in the world do not have clean water close to their home. I think that’s really bad and I wanted to make a game that makes people aware of this problem, and how to fix it.Hector Marriott (10)
Meanwhile, 15-year-old Emily was shortlisted for A Splash of Colour, where the main character - inspired by Covid-19 restrictions - restores colour to a fading world.
Not only do the winners receive various prizes including games, hardware, software licenses, tours of games studios and a mentor from the games industry to help them develop their skills further, they’ll also have their concepts made into working games!
Empowering young people to imagine a bigger and brighter future couldn’t be more important. It’s the next generation who will shape and improve our world, and this is a stellar concept to get young people thinking about the impact we’re having – we’re 100% behind this!